Interview with Indie Devs Using Pygame
What’s it like building games with Pygame as an indie developer? We sat down with creators who are using Python and Pygame to bring their ideas to life.
Why Interview Indie Developers?
Real stories from real developers provide inspiration and practical advice. These interviews highlight how Pygame is being used in the wild—from prototypes to published titles.
Meet the Developers
We spoke with three indie devs who actively use Pygame in their projects:
- Alice Chen – Creator of ShadowBot, a 2D stealth puzzle game.
- Marco Duran – Building retro-style arcade games with educational themes.
- Elisa Gómez – Uses Pygame for teaching game design in workshops.
Q&A Highlights
Q: Why did you choose Pygame?
Alice: “It’s simple, fast to prototype with, and great for pixel art games.”
Marco: “I teach Python, so Pygame was a natural extension into gamedev.”
Q: What challenges have you faced using Pygame?
Elisa: “Lack of built-in GUI and some performance issues, but nothing too limiting.”
Q: Any tips for beginners?
Alice: “Start small. Make Pong. Then expand.”
Marco: “Read the source code of open source Pygame games—it’s the best teacher.”
Recommended Tools and Resources
Final Thoughts
Indie developers love Pygame for its accessibility, simplicity, and Python integration. These devs prove that with creativity and persistence, Pygame can power compelling, playable experiences—and you can do it too.